Depending on who you ask, the time of day, and the number of empty bottles on my desk, I’m either a starving artist or a freelance videogame journalist. Over the last six years, I’ve written for various online and print publications including Australia’s PC PowerPlay and Hyper Magazine, IGN.com, Unwinnable, VG24/7, as well as the now defunct GameSpy, The Black Panel and Games.On.Net.
With a belief that there’s a captivating story behind every headline – irrespective of how big or small – I have a love of unique angles, thought-provoking stories, and unique storytelling opportunities. It’s these stories that have seen me mentioned on Kotaku US, Critical Distance, and Rock Paper Shotgun, as well as place as a finalist in the Best Gaming Journalist category at the 2013 Australian IT Journalism Awards (The Lizzies). An award I would have won if I’d sprung for pricier Ninja* hitmen.
Nowadays you’ll find me penning thoughts for editors either brave or crazy enough to accept the editing challenge. Mostly myself! It’s here that I’ve turned a blog post into a book on the second time experience of Dark Souls, explored the joys of Darkest Dungeon’s Vita release, and rambled about the ways in which Borderlands 2 and Mirror’s Edge talk much the same language.
*Use of the word ‘Ninja’ is permitted as it is not directly preceded by the words ‘Web’ or ‘Social Media‘.