Review: Far Cry 3

Some days after proclaiming himself “king of the world”, some hours after falling – both figuratively and literally – from his privileged high, and some minutes after dispensing with an overwrought tutorial, Jason Brody sits amongst trees watching an enemy encampment. He is free, momentarily, from the shackles of an over-enthusiastic developer and the sound of his own voice.

Finally, silence.

Amongst the fronds and palm trees of the Rook Islands, he is barely seen, enveloped in Far Cry’s new home after the African Savannah proved too hot for many to handle: a tinderbox of ideas, home to the kind of daring game design that wasn’t afraid of supposed failures if their workarounds inspired progressive play from its participants…Continue