“The best defense is a good offense.”
It’s a time-tattered adage, but few have ever actually seen its principles applied successfully, sage advice for sage advice’s sake, for those who take to the combative field of war or sports. It’s also the adage of a videogame developer handed the keys to another developer’s city, entrusted with the future – if even just a spinoff – of their beloved franchise, and all of the outraged fans that creates.
“A good videogame developer defense is a quality videogame offense”
Three years on and a lot has happened since Revengeance’s original unveiling – a game first shown simply as “Rising” – paraded in front of the frothing E3 crowds, before being sent, silently, to the videogame graveyard to rest with its peers. There it lay, snugly, next to the grave of Starcraft: Ghost, among the pre-dug yet still empty plot of The Last Guardian, neighbouring Final Fantasy’s hopes of recapturing its past. But like Raiden himself – a man captured from the jaws of near death, infused with cybernetics and rebuilt with ingenious minds, so too is Rising reborn as Metal Gear Rising: Revengeance, under the guidance of Platinum Games…Continue